Interview with JENN! [Dev Blog #2]

Posted by Vanessa To on


Hello Everyone!

Welcome back to our dev blog! Cozy season is just around the corner, so we thought we’d grab a warm blanket and do a Q&A with our Director Jenn!



Hey y’all!! Jenn here to answer some of your questions about development and our game! 

First I’ll say what a blast it’s been working on this project. We thought Kickstarter was the peak of fun but in my opinion, this part of the process is just so exciting and seeing our ideas really come to life as we continue working is unbelievably rewarding. 

But enough of that sappy stuff, let's answer some questions!! 

Q: How are you feeling about the release schedule? 

A: We’re so eager to get you into Alpha you have no idea. But these things take time and we want to make sure it’s as awesome as can be for when you first see it! Good news is we’re right on track to hit our deadline for Alpha by next year, so we won’t have to wait too long!

Q: What's the process been like setting up the alpha discord?

A: Our team has been working with some really experienced people on making our discord, and it has been SUPER interesting to see the depth of some of the planning and tools that go into making a safe, constructive community. We’re eager to get you all in there sometime in the coming months before the end of the year!

Q: How are you balancing performance across all the platforms/hardware you are trying to release on? 

A: It’s important to us that this game is accessible as possible, that means optimizing for older mobile devices, lower spec PCs and Macs, and of course the Switch! As of now, we’re cautiously optimistic that we’ll be able to preserve the mood really well on lower spec devices. Which is exciting, because I personally cannot wait to play it on my phone!!

Q: Will there be Frogs?

A: I know this is a burning question and we’ve been hesitant to answer but… ABSOLUTELY, I’m happy to announce there will be Frogs

Q: As director, what are you most excited about for the game?

A: I’m probably most excited for all of you to see it! Working on stuff behind the scenes is awesome but the best part is being able to share it with others. Farming is also something I’m eager to get my hands on. I already know Lily and I are going to be super competitive with our farming skills. 

Q: What would you say is the most challenging part of game development?

A: Putting all the pieces together on a project and making sure they work. It sounds vague but it’s truly the hardest part of any project, and game dev is no different. But it’s so satisfying to see it all come together!

Q: What are some sources of inspiration you had for the game?

A: When Lily and I first discussed the project way back when, one of the biggest inspirations for her was her own childhood, and it got me thinking about mine as well. The time we spent growing up, playing outside, meeting new friends, and exploring our neighborhoods really had an impact on us. We wanted to channel that same feeling into a game!

Q: How are the PuffPals going to function in the game?
A: Even as plushies, each and every PuffPal has a personality and backstory, and we wanted to bring that same element into our game. It made the most sense to us to have the Pals be your friends and neighbors; letting them be independent with lots of chances to talk to them and do all sorts of quests for them! 

Q: Who is your favorite PuffPal?

A: It’s so hard to choose! I love all of them but if I had to pick, I’d probably say Bobo, Pickles, and a secret one that hasn’t come out yet ;) 

Q: How are you all doing?

A: I’m happy to report that the team is doing well! We’re excited for you to get your eyeballs on some of the work we’ve been making, but we are trying our best to be patient, as we know you shouldn’t pull a cake out before it’s done!! You’ve got lots of cool stuff to look forward to in our future updates and I cannot wait! 

Thanks so much for all your questions! It’s always awesome to talk with all of you, and I’m excited to hopefully do some more AMAs in the future! We’re working with some incredible people and as a director I couldn’t be more proud of the work we’re creating on Island Skies. I know this success wouldn’t have been possible without all of you, so again, thank you!

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